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Encumbrance of objects is represented by Bulk. Each item has a Bulk which is a number, usually from 0 to 5. Bulk takes into consideration weight and awkwardness of the object. An object could be fairly light, but be difficult to carry because of its size or shape. A character can carry an amount of Bulk equal to his Load Stat. Once you carry more than your Load, Encumbrance penalties accumulate. Each multiple of your Load accumulates a particular penalty. Bulk carried in excess of your Load, but less than or equal to twice your Load, incurs only a -1 Stealth Skills penalty.
Bulk carried in excess of twice your Load, but less than or equal to three times your Load, incurs the previous penalty and an additional -1 to Athletics Skills, including your Move Skill which reduces your Movement Stat. Bulk carried in excess of three times your Load, but less than or equal to four times your Load, incurs a -1 to all Fight Skills.
This is where encumbrance really affects combat. Beyond carrying four times your Load, each multiple after four incurs a -1 Movement Stat until it is reduced to zero.
If Hans the fighter has a Load Stat of 7 and currently carries a total Bulk of 7, he has no penalties. If his friend Jen the Halfling is wounded and needs to be carried, he will suddenly be burdened by penalties. Jen is Size -1 with a Might of 2, so her Bulk is 5.
Hans carrying her would have a total Bulk of If he had to carry the big barbarian out of combat at Bulk 8 instead, he would be carrying a total Bulk of 15 which is more than 2 times his Load, thus giving him a -1 to Stealth and Athletics Skills. Kim Bo and tentacles by Dakzky. Shoot Samus to stun her momentarily; then destroy her Chozo Armor! Sex Kitten Sim Date 9 by Yomuchan. UmiChan: Maiko by Vortex A new approach to hentai games! Less button clicking more interaction! Check it out! Firemoon Valley v0.
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Highscore of the regular game are auto saved and you can also submit your score to compare with other on the playtowerdefensegames website. Auto save feature that alows you to stop playing and comeback and restart the level you was playing and saves your score for the privous levels.
I really do like TDs but this is not the top of the heap. Autosave is nice, thanks for that. Difficulty levels: kudos. It's pretty, that's nice. That's where the wonderful things about this game end though.
It feels like you sacrificed elegance in coding for little sparkly things in the river and pointless animations in the little supply carts.
Please don't do that. I don't care if the river is sparkly, and I doubt most players will.
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