Wizardry 7 game manual
Now I press the button at 9 to open the way. The chest at 9 has the Dragon Map, with a 5,xp bonus to boot. Now here I admit that I am cheating in order to get the Legend Map. I don't like to cheat, but there's a justification for it in this specific instance. Certain NPCs will be travelling around and seeking the same maps you are. Once in a while, an NPC may beat you to the chest holding the map and take the map for him or herself. This is normally not a big deal, since you can use the Locate Person spell, track the NPC down, and then buy the map.
There is one NPC though, who, if he gets his hands on a map, you will not be able to buy it from him or kill him for it because the options simply won't be available for either. He'll talk to you briefly, and then disappear, no matter how many times you go to him. In fact, the one map you do not want to fall into Don Barlone's hands is the Legend Map. The other maps provide vague info and hints, but the Legend Map actually acts as a physical key during the last parts of the game.
Should this happen, your one recourse is to try to use an item editor on your savegame to give yourself the map, along with all the risks that entails. So, I grab it now while I can.
First, I head to 13 on the New City North map. There I meet Father Rulae, who tells me, "Slay not he that cannot hear". This is meant to start a prolonged quest in a city called Munkharama, so that you learn another word that you'll need to tell Father Rulae in order to gain access to the Legend Map. Problem is, this buys a lot of time for another NPC to grab the Map first, along with the risk that it will make its way into Don Barlone's hands.
So I just go ahead and tell Father Rulae, "Sacrament", to open the way. By the way, I also buy Holy Water from him, since I will be using it much later to create a Snakespeed potion. Now I head down the ladder at 32 on the New City North map. Then I disarm and open the chest to get the Legend Map securely in my own inventory. The first part of the video involves me going to 7 on the New City - North map, and taking out the Savant Guards there.
Here, I have to fight a large number of Savant Guards, plus a Savant Trooper who is capable of paralyzing at extended range with his weapon. I'm fine for this battle as long as I heal damage when needed. This fight actually shows the advantage of having more than one source of healing in the party, as my Valkyrie casts Heal Wounds on my wounded and paralyzed Priest to avoid him dying.
When I get to 9, I need to press the buttons in the right order. This is where the clue provided by the Black Wafer comes in. Disable all ads! If you'd like to show your appreciation for our hard work on the site, and help us pay the bills the site generates every month, please consider helping support SP. Thank you! You must write these to a floppy disk using the Kryoflux hardware, or convert them to another format with the HxC disk tools.
This is a very old, but once popular device. You must write these to a floppy disk using a TransCopy card. Note that the Transcopy software expects "IMG" extensions, but to avoid conflicts we must use the ". TC" file name extension. Some emulators directly support the TC image format. It is possible to convert TC to other formats. Wizardry 8 Click to download Windows version. Utitilites Click to download.
Technical Documents Click to download. Download Now Wizardry 7 Gold install patch. Download Now Wizardry 7 Gold v1.
Aug, AM Pacific. I also have my original disks, dscrack. Boyb Guest 1 posts. Sep, AM Pacific. Your an absolute legend! I have looked up and down the net for this as I lost my manual about three years ago and have been missing the game ever since.
Sesshoumaru Guest 1 posts. Jan, PM Pacific. Thank you!!! You are a genius. I have searched for sooooo long for this. Jan, AM Pacific.
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