Advance boy cheat fire game goblet harry potter
The chests in this area contain green jelly beans and Chocolate Frogs, but you can wait to get those until the Skrewt's out of the way.
The objective is to steer it into the stone enclosure to the north, using Incendio. You might have to go at it from several different angles to get it in there. Once it's in far enough, a stone wall will come up, the barrier to the south will disappear, and you'll unlock Card 54, Adult Blast-Ended Skrewt. Get the chests if you haven't already, and exit southwest.
Here, go up the stairs, move the pumpkin in your path to the north, and go through where the barrier disappeared and up the ramp. The pumpkin that previously blocked the east exit is gone now, so go through that way. In this area, there are two crates in a stone enclosure accessed by looping northeast. Get two Skrewts into those, then leave the enclosure and continue east. Go south down a staircase, and hit that chest for another Tri-Wizard Shield. Go north up the staircase again, and continue east.
Put the Skrewt in the crate to the north, then exit northeast. Two of the crates on this screen need Reparo'd; get four Nifflers crated to proceed. Here, go east, then south down the ramp.
Get the Salamanders in the crates and continue south. Crate two more Salamanders and exit southeast. It's another adult Skrewt! Run south, get it to destroy the big pumpkin, and exit east. Lure these two little Skrewts ALL the way east. Put out fires, and set shrubs ON fire, as necessary, all the while luring the Skrewts with you - try to bring them both over at once. You'll need to get rid of two Bubotubers as well.
Get the Skrewts into the crates in the stone enclosure to the south, then exit north. Go north, have the Skrewt destroy the big pumpkin, then run to the stone switch and press L. Once the gate opens, go north, have THAT pumpkin destroyed, hit the chest to the north to unlock Card 61, Dumbledore, and exit west. In this area, put a Niffler in one crate and a baby Skrewt in the other, and exit north. The chest contains 10 points' worth of green jelly beans.
In the next area, run north, burn the shrubs and destroy the Bubotubers, then use Incendio to drive the Skrewt into the enclosure to the north, as before, to end the level and get Card 62, Care of Magical Creatures.
You can now access all the cards and Shields available in Chapter 2 that you couldn't get the first time. If caught by a Grindylow, hold the D-pad in the opposite direction and tap B to escape its clutches. In the first area, go east until you're halted by a message reminding you about the use of the B button.
Continue east and go up at the first opportunity; the chest in this alcove contains a Tri-Wizard Shield. Go back down and exit east. In the second area, just follow the path, doing your best to avoid the Grindylows, and eventually exit south. On the third screen, go straight east, avoiding the Grindylows and the balls of pink moving seaweed. Go through the archway at the end, then exit the screen by swimming up. Here, go up, avoiding the Grindylows and the pinkish-purple anemones clinging to the stone walls.
When you get to the large area, follow the east wall. There's a little hole in there that Grindylows occasionally peek out from. Go through this hole into a tiny room with a chest containing a Tri-Wizard Shield - probably the hardest one to find in the game.
Thanks to asegiel on the GameFAQs message boards for the tip! Go back through the tunnel and swim up, then just follow the path, watching out for the falling stalactites. In the fifth area, keep swimming up. When forced to choose a direction, it doesn't matter, but after completing the half-circle loop, be sure to hit that chest for two Chocolate Frogs before exiting up.
Here, follow the path and go east, staying low near the ships but keeping away from Grindylows. One ship has a chest with a Tri-Wizard Shield; grab it and continue east. Use the A button to blast the door out. Go down, then go west - the current will push you, so you can give your hands a rest.
Then exit by going down. On the seventh screen, follow the path but stop at the door - do NOT go to the bottom of the area yet. Blast out the door and get a chest with a Tri-Wizard Shield, then go back west and now go to the bottom of the screen.
Go east through the small hole to exit. Blast out this door and work your way east through the Grindylows. Here, go east until stopped by a rock. Press A to move it, then continue east, fighting the current when necessary.
In the tenth area, go past the seaweed and swim down. To the west, past another seaweed, is a chest with a Tri-Wizard Shield. Now proceed east.
Knock the stone out of the way, continue, knock three more, and continue, exiting east. Here, let the current carry you up. At the top, go east, then down. Blast that gate out of the way and go west, then knock that round stone to the west and go back up. This time, you're able to head west into another little alcove with a chest containing a Tri-Wizard Shield. If you've followed directions, you should now have all six for this level.
Go back down and keep going down, then exit east. On the twelfth screen, follow the path east as the walls crumble around you, and exit east. Here, just swim east a little till you see the group of people; get close to them to end the level and get Card 64, Tri-Wizard Second Task Lake. There is no navigation.
However, before starting, go northeast. The chest contains 30 points' worth of green jelly beans. Now proceed to the door in the north to enter the actual level. Challenge 1: Defeat the Dugbogs without using Confundus.
Solution: There are three Dugbogs. Smash them with the dresser, using Wingardium Leviosa. You'll have to use Reparo on the dresser after each time you drop it, though. Challenge 2: Defeat the Salamanders without using Aqua Eructo. Solution: There are two Salamanders. But, you say, there are no pools of water? Well, once they're black, drop them in the pits on the north end of the room and step on the switch to run water on them.
Challenge 3: Defeat the Grindylows. Solution: Use Glacius on all three of them; move around by freezing the spigots. Hit the chest to unlock Card 66, Pensieve, then levitate the Grindylows out of the water and onto the ground. Challenge 4: Defeat all enemies. Solution: Freeze the first Mosp you see. Defeat one Bowtruckle nest and freeze the Mosp next to it; do the same with the other nest and freeze the third Mosp.
Levitate the Mosps onto the steam and wait for them to explode. Challenge 5: Defeat the Red Caps. Solution: There are four of them. First, go west; stand near the switch and face east. Grab a Red Cap as it approaches, drop it on the trapdoor, and quickly step on the switch.
Do it again to the other Red Cap on that side. Now go to the east and face west, moving slowly west as the Red Caps creep toward you. When they charge, hop on that switch and laugh as they fall in. You might have to do it once for each, but sometimes they both fall for it at once and it's even funnier. If they just keep creeping, that's okay too - by the time they're standing on the trapdoor, you should be right there ready to hit the switch anyway.
Challenge 6: Defeat all enemies. Get the Erklings first - one, then the other - then go after the much-more-harmless Dugbogs. You know how it is, drop the dresser on them, use Reparo between dresser-drops. Tip: try Verdimillious on the Erklings instead of Confundus press B instead of A , and hit them with it as soon as they appear onscreen, before they start playing their flutes.
Takes a lot less luck and accuracy. Challenge 7: Defeat the Grindylows by standing on one. Solution: Freeze the two Grindylows nearest you, then use one as a stepping stone to the west, where you'll freeze another. Dump the two normal ones on dry land to win. Challenge 8: Defeat all enemies. It unlocks Card 65, Dark Mark. Now do the usual thing with the two Red Caps one on each side , dumping them into the water upon capture.
Challenge 9: Defeat all enemies. Solution: Freeze the three Mosps and levitate them onto the steam - you can't do anything about the Skrewt. This ends the level and give you Card 67, Moody's Challenges.
Go around the very small rectangle and keep going east, then go north. Go east at the first real opportunity, then go south, then east, then northeast.
Then straight east, north at the intersection, exit east. Go southeast and follow the path, avoiding the red-flowered plants and the spiky balls.
When forced to choose a direction, go north, then east, then south, then east, then north until the LAST opportunity to go east, then keep following the path. Jump across the lake on the flowers. At the next intersection, go north, then east at the first opportunity, north, east, south till you can't go south anymore, then west, south, east. Go north until the second chance to go east, and there you'll go east. Take either exit, it doesn't matter.
Go east until you can go north. Then west, then north, northwest, east to the switch. North where the shrub just disappeared, hit the switch, defeat Dugbogs for beans if you want. Go west from there, then south.
Hit the switch - make sure they're all actually pressed down - and work your way back to the path along the very bottom of the area. You can now go further east. You'll get blocked by another shrub, so work your way north, and go west at the very north edge. Go south into the Salamander room, use Aqua Eructo on them, and press both switches down and return to the south path.
Go east some more, and north at another set of shrubs. All the way to the north again, then west. Hit the switch in the alcove and go south. Hit the switch in this room and go back to the far south path. Here, go around the long shrub one way or the other, then proceed east. Obviously, you'll want to take the paths through that shrubs DON'T pop up in, but it'll be obvious as you get to them. After three of those areas, there's a long straight section where you need to be prepared to slalom - the shrubs will pop up only as you get right up near them.
Use the flower to hop across - and in this part, go to the part where shrubs ARE and wait for them to disappear, since the clear areas will sprout shrubs. Hop across another flower and wait for shrubs to disappear again.
Another flower hop. The direction you choose here doesn't matter at all, but for the walkthrough's sake let's go north. Go east when prompted, south when able, then west, south, east when able, north, east, south, then head east and use either exit, it doesn't matter. Head south till you can't go any further south, then go east. Use Herbivicus Go northeast till you get to the north shore, then go east and south and get off at the east shore. Here, go south, east, hit the switch in this area and just Go east, then immediately north and west to hit a second switch.
East from there to another, then east, south, east, and yay no more fireballs. If you can't get through, you didn't actually press all the switches down. Once you do, exit east. North, hit the switch, go east and keep moving east till you see another switch. East, south when able, west at the first chance and hit a switch, then south, then west, then north.
West here, but south immediately and west to a switch, then east and north to where you were. West till you can go south, then straight south till you can go east.
Watch for the spiky balls on the ground. North when able, then go either way around the big square shrub and approach Cedric. Short dialogue. Move closer, more dialogue. Enemies: Voldemort This chapter is all combat, in two different styles. Part 1: Hit Voldemort from a distance by pressing A, hiding behind the gravestones between shots. Eventually the gravestones will be destroyed, and you'll just have to run in the small area you're given, avoiding straight-on shots and overhead spells.
When Voldemort is surrounded by wisps of blue and white smoke, don't even try to hit him - you can't damage him when that shield is up. Eventually - I don't know what triggers it, whether it's damage-based or time-based - this part of the fight will end. For me, it's after I've hit him times.
Part 2: It's just like the Yule Ball again, except with more regular timing, and in well-spaced spurts, and without L and R. You can mess up a bit - just be successful enough, often enough, to eventually get the meeting point of the wands all the way to the left.
Clearing this part will end the level and the game and give you Card 73, Expelliarmus, and Card 74, Riddle Graveyard. By doing so, you can find cards and Shields that weren't available to you the first time through.
The last spell you learn comes along in Chapter 7. Refer to the relevant sections in the walkthrough if you're confused about the numbering of areas within levels. After getting the extra items from each chapter, you can choose Quit from the Pause menu after the next auto-save, and then you're able to keep those items without having to play through the whole level.
Press B to use Reparo, then levitate it onto the brown rocks sticking out of the water. Jump across and go south for a Tri-Wizard Shield.
Then return to the regular pathway. Sixth area: Go north to a burning pile of grass and press B to use Aqua Eructo on it. Go northwest, defeat the Bubotubers, and hit the chest for a Tri-Wizard Shield. Return to the regular route through the area. Seventh area: Along the shoreline you'll see another broken log. Use Reparo and levitate it onto the rocks in the water. Jump across and hit the chest to get Card 9, Death Eater. Return to the usual route through the area.
Eighth area: Just south of the Bowtruckle nest you'll see boards floating in the water. Freeze one, use Ventus to go west, and get the chest for another Tri-Wizard Shield. Use the same method to return to the regular path through the area. Second area: Use Reparo on the suits of armor to the north and go through; the chest here contains Card 16, Mad-Eye Moody.
You'll have to defeat an Erkling before you can leave. Use Glacius on it, hop on, and ride it north with Ventus. The chest here contains a Tri-Wizard Shield.
Ride the board south again and continue as usual. This can be done at any time. If you're missing one, it's probably Card 46, Hufflepuff Crest. See section 7 below - the card is in a hidden room southeast of the seventh area. If you're missing one, see section 6 below - it's Shield 3 on the list under Chapter 7, and it's easy to miss if you don't know you need to backtrack after getting Incendio.
If you're getting it on the replay, you must play the level up to the point where Hagrid tells you to catch the adult Skrewts and sends you on your way again. If you're missing one, see section 6 below - it's Shield 2 on the list under Chapter 8, and it's the hardest Shield to find in the whole game.
To make it easier, here's a tip: After getting all the missing items from a chapter, you can choose Quit from the Pause menu after the next auto-save, and then you're able to keep those items without having to play through the whole level. Nice on Chapter 3 when there's only one item you can't get the first time through and it's only halfway through the level; also nice on Chapter 7 when you may have missed the Shield just west of the second area and need to replay the level to get it but don't want to recapture the two big Skrewts.
Sitting out in the open in the fifth area. In a chest on a ledge in the northeast part of the seventh area. In the first chest you see in the ninth area. In a chest northwest of a Bowtruckle nest in the ninth area. Easy to miss under the "right" conditions, but you can always come back later for it. In the fourth area, accessed by using Reparo on the broken log and hitting the chest on the newly accessible island.
This Shield is available only after completing Chapter 2 and getting Reparo. In the sixth area, accessed by using Aqua Eructo on the burning grass and going east to the chest.
This Shield is available only after completing Chapter 3 and getting Aqua Eructo. In the eighth area, accessed by using Glacius on the floating boards and using them as rafts to the island.
This Shield is available only after completing Chapter 6 and getting Glacius. To the east of the staircase in the fourth area. In a chest you can climb to in the eighth area, but only after getting Reparo. To find all the latest cheats, guides, hints and tips, visit CheatCodes. Harry Potter and the Goblet of Fire. Easter eggs. Submit a cheat for Harry Potter and the Goblet of Fire.
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If you enjoyed watching this video, please leave a like and subscribe! I would very much appreciate it! I've been planning on doing this since I published the. Pictures film based on J. Rowling's fourth book. Experience the thrilling moments of the movie and put your magic to the ultimate test in co-operative play with up to two friends.
Carpe Retractum For advanced spell casters, when you are pulling the control stick in the direction you want to pull, wiggle it around that point. You will find that your Carpe Retractum spell is quicker at pulling. The best place to try this is the Prefect's Bathroom. Move the energy ball over it, and it will lose a wing. Do this two more timesand you will win. You can stand by both of them to refill it faster. There are many beans in this level. Almost all statues have around twelve beans inthem.
This is the best level to raise your bean count to buy cards. To complete the entirelevel you will need to know the Herbivicus spell first. Note: Use Ron because his cardsare very expensive and cost more than the others. During the first level, which is the World Cup,you have to get away frome the Death Eaterswithout getting hit by their spells.
I would tryselecting Hermione for that level, because sheruns faster the Harry and Ron do. We have no cheats or codes for Harry Potter and the Goblet of Fire yet. If you have any unlockables please submit them.
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