Crazy cabbie game download free
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Crazy Cabbie Description Drive as fast as possible, while dodging other cars. Instructions You are a crazy cabbie driving your taxi using the maximum possible speed. Buggy Simulator WebGL. Car Simulation WebGL. Car Yard Flash. Vehicles Simulator WebGL. City Stunts WebGL. Pickup Simulator WebGL. Heatwave Racing Shockwave. Drive Space WebGL. Crazy Craft WebGL.
We use cookies for content recommendations, traffic measurement, and personalized ads. In some ways this is fair enough - whatever floats your boat and all that. But anyone willing to embrace Crazy Taxi's upbeat arcade aesthetic will find an incredibly gratifying game beneath, one founded on pure, distilled gameplay values and good old-fashioned insanity.
It is three-years-old, and a console game at heart, but Crazy Taxi is also a brilliant game. A few extra city blocks, a few new destinations and customers, even some new shortcuts would have been nice. Even better, what if the developers had spent a few months putting together a level editor for the game so that the PC community could get to work making their own cities and towns? Before long we could have been ferrying passengers to and fro in every major city in the free world!
Some day a real rain will come and wash all the scum off the streets. Until then, unscrupulous minicab drivers will continue to aggressively hawk their services, proceed to take you home via the Watford gap, and then have the temerity to charge you three times the agreed fare.
It may not be the most obvious subject for a game, but Crazy Taxi is about as far removed as it's possible to be from the depressing world of pine air freshener, Magic FM, and the stench of other people's sick.
In fact it's quite a cheery take on the lot of the cab driver, insanely so, as the name suggests. Peruse the surrounding screenshots, and you will find nothing but bold, bright colours, blue skies and smiling faces.
Not your average PC game then, you might be thinking, and you'd be absolutely right. If you've been living in your PC bunker for the last few years, let's bring you up to speed. A big hit in the arcades, Sega's Crazy Taxi was an obvious choice to appear on the Dreamcast, and did so to critical and commercial acclaim well, as commercial as you can be on a console owned by about eight people.
There was a Crazy Taxi 2, but it's the original that we are concerned with here. It's being converted to the PC by the same outfit that brought us Virtua Tennis, a game that shares a similar history: from arcade hit to Dreamcast classic to PC footnote in the space of a couple of years.
Crazy Taxi may have had the Dreamcast brigade drooling into their bibs back in the day, but why on Earth would a discerning PC gamer want to play a two-year-old console game? Rather than posing aggressive rhetorical questions, let's ask the game's producer, Strangelite's Danny Rawles.
So is the notoriously snobbish PC community going to be interested? It's an ageless classic that still looks great and plays brilliantly - even in today's market. We can't argue with that, but is there anything that can be done to improve upon the - admittedly excellent Dreamcast visuals?
Our aim is to create a faithful conversion of the DC original and as such, for the majority of players, the game will look identical to the Dreamcast version. But for those with higher specification PCs, they can benefit from higher resolutions and increased draw distances.
Other than that, it's exactly the same game, and one that sees you take the wheel of that big yellow car in the pictures.
Cruising round one of two fictional cities in the titular taxi, the idea is to take passengers to their intended destination in the quickest possible time, something of a breath of fresh air literally for anyone who regularly uses cabs in London.
A fairly simplistic concept, but there is more to it than that, such as the fact that tips can be earned by driving flamboyantly, or to be more accurate, dangerously. Weaving through an impossible gap will yield a squeal of delight from your passenger, and an extra couple of dollars in your arse pocket. Yes, if it wasn't already blatantly obvious, the game is of course set in America. As such, crass commercialism is rife, and a number of major brand name outlets provide some of the destinations.
Although the general direction is hinted at by a great big arrow at the top of the screen, the cabbie's proverbial knowledge will come in handy, and being able to recognise areas and find your way around town will be invaluable.
Each city comes replete with a working traffic system, with none of the ambient drivers in the least bit bothered that you are in a hurry.
As well as the two cities, a host of challenges are available, such as bursting balloons and even knocking down bowling pins, another parallel with Virtua Tennis. The emphasis is clearly on 'fun', and Crazy Taxi could well prove a welcome departure from the goblin-ridden nonsense that traditionally pervades the PC. The game's producer certainly thinks so: "Absolutely.
Not only are these games fun to play but they are also fun to develop and produce. Crazy Taxi is one of those rare games that offers instant pick-up-and-play gratification.
The game is insanely fast and fun to play and I strongly believe PC gamers will enjoy the 'adrenaline rush' gameplay that our console cousins have always raved about. It may have escaped your notice, but the PC is also privy to another high-profile console conversion of a driving game. Both games are great in their own right but they are different enough to stand out on their own and not get in each other's way.
In the happy-go-lucky world of Crazy Taxi, potential hit-and-run victims show amazing reflexes and athleticism, and prove impossible to mow down, something that may prove anathema to blood-crazed PC gamers.
According to Rawles, this is something PC gamers need to get over. The best Taxi players will try not to hit any objects at all because the whole premise of the game is about speed. Fair enough. Midtown Madness employed a similar system of pedestrians leaping out of the way, and that proved popular enough. Is there a direct comparison with that game? It could almost be classed as a genre-defining game Of course it could.
Whatever it is, it's certainly not a simulation, and while it may technically be classified as a driving game, it has more in common with Tony Hawk's Pro Skater than it does with the latest Formula One title.
Tricks and jumps are all part of your armoury, and the rules of physics are only very loosely adhered to. We've been playing an early beta version and it looks to be shaping up nicely, although with the sound currently restricted to just the overly cheery voices, it did eventually begin to grate.
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